A voluptuous vibration constantly stirs Chloe, the most chaste of cities.
Note
In Chloe the people who meet in the streets are strangers. Seeing one another, each imagines a thousand things: meetings, conversations, surprises, caresses, bites. No one greets anyone; eyes lock for a second, then dart away. If the inhabitants lived their ephemeral dreams, every phantom would become a person, and the carousel of fantasies would stop.
The scene is a grid of quiet streets, shutters closed. The passers-by are lamps; each time two pass, a small piece of imagined architecture draws itself in lines of light in the air between them (a stair, a balcony, an arbour, a bridge), stands for a moment and dissolves without ever touching them. The air over Chloe is always half full of these unbuilt scenes.
Touch a passer-by: they and the nearest one stop, and their scene is completed and stays. Around that one story the others go out, and for a while Chloe falls silent.
Quotations are brief excerpts for the purpose of commentary. The full text is available in published editions. The Cities of Ottavia, Valdrada & the soundtrack are inspired by "Monument Valley" from ustwo games.